Use a text editor to edit the "bridge items" file in the "\activision\sfc3\assets\common settings" folder.
Note: This procedure involves editing a game file create a backup copy of the file before proceeding. Basic = 1.0 Trained = 1.0 Skilled = 1.0 Veteran = 1.0 Expert = 1.0
Use a text editor to edit the "score" file in the "\files\activision\sf3\metaassets\\singleplayer" folder. Also, do this for the prestige values under the "" header for Captain mode and the "" header for hard mode. Under the "" header, replace the value with 200000. Find the line that reads "// This is a characters starting prestige". Use a text editor to edit the "character.gf" file in the "\files\activision\sf3\metaassets\serverprofiles\singleplayer" folder. You will return to the map screen with a repaired hull. Do not do anything on the refit screen except selecting the "Accept" option.
STAR TREK STARFLEET COMMAND 3 DEUTSCH FREE
Free hull repairĪfter getting hull damage during a mission campaign or conquest mode, complete the mission, then go to a planet or starbase. This will help you decide which shield section to send power to. If you are facing a cloaked ship and do not have the Anti-Cloak, try to use the colored bars when you turn your ship.
You can also see it on the map by dragging the pointer over it. When a ship cloaks, you can still see the shadow if it moves over you. When the ship cloaks, you will not be able to target it, but will be facing it when it decloaks.
STAR TREK STARFLEET COMMAND 3 DEUTSCH SERIES
*** Please Note: This model is based on the phaser rifle seen only once in the Star Trek original TV series episode “Where No Man Has Gone Before” which aired on September 22, 1966.Before a ship cloaks, enable "Follow Target". The rifle featured both gyro stabilization and auto tracking systems greatly increasing the effectiveness of the weapon. With an overall length of 37 ½ inches, it consisted of a light tri-deutanium frame housing a rotating triple pre-fire chamber system designed to provide variable plasma intensity to the nadion phase emitter utilizing a variable power control system. With regards to Starfleet Personal Hand Weapons, the model shown here represents the first Type 3 Phaser Rifle, developed (concurrently with the smaller and less powerful Types 1 and 2 personal hand phasers) during the early 2260’s and issued to Starfleet personnel on a limited basis in 2265. Under this division, the old laser based weapons technologies of the 2250’s would give way to the breakthrough phaser technologies of the 2260’s. As the result of serious deficiencies in Starfleet weapons systems revealed during the Federation Weapons Research and Development Hearings of 2250, it was by order of the Federation Council and Starfleet Command that on June 7, 2251, Starfleet Tactical was established to oversee all future weapons R&D and defensive strategies, with administrative offices located at Starfleet Headquarters in San Francisco on Earth, under the command of the Chief of Starfleet Tactical.